PS Vita Specs List Arrives

Sony has announced the hardware specs for the PS Vita, the upcoming successor to the company’s handheld PSP, and the details (see below) have confirmed most fans’ hopes instead of their fears.

The heart of the system is an ARM-developed Cortex A9 chip with four cores and a PowerVR SGX GPU. the screen, as was seen at E3, is a 5-inch OLED capacitive touch-screen capable of multi-touch and a resolution of 960 x 544.

The system will include 512MB of RAM and an additional 128MB of discrete VRAM. There will be front and rear cameras capable of 60fps at VGA resolution (640 x 480).

On the wireless side, the system ships with 802.11 b/g/n wireless networking, Bluetooth 2.1+EDR (which supports headsets and Bluetooth stereo), and an optional 3G radio, which will be sold as part of a separate model. There will also be ports for game cards, memory cards, SIM cards (on the 3G-equipped models), and a “multi-use” port supporting DC power input, USB, audio input and serial data.

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The hardware will allow for some compelling features that will be available to all PS Vita users. Four of them were described at the Develop Conference back in late July. Phil Rogers, Sony Europe’s manager of R&D, explained at the conference (which was attended by Eurogamer) that the near system will work just like the Nintendo 3DS Streetpass, allowing users to anonymously exchange content even while systems are sleeping.

The Party mode is analogous to the same feature in Xbox Live and allows for users to maintain voice chat across games. LiveArea is a dynamic content box on the home menus that allow developers to send advertising material to players, such as announcements for new DLC. Lastly, the Activity feed shows friends’ recent achievements and Trophies, allowing players to leave feedback “similar to Facebook-style.”

What’s more, the system will ship with four social media apps integrated: Facebook, foursquare, Skype and Twitter.

via Sony’s official PlayStation Blog

It’s little surprise that the Vita’s final specs are making the hardware nerds happy. Sony proved with the PS3 and PSP that it can make hardware that ages elegantly. When the Vita was unveiled at E3, the graphical capabilities and network connectivity wowed the audience. the competitive price point, $250, put gamers over the top.

In the meantime, the investment community believes the fat lady has sung on the Nintendo 3DS and, by association, the Vita. While $250 is a steep price to pay for a separate gaming device, especially compared to a subsidized $200 iPhone that also plays games, Sony may have made a device that can outlive several generations of iOS devices.

Full specs list for the PS Vita:

Supported formats:

  • Music – MP3 MPEG-1/2 Audio Layer 3, MP4 (MPEG-4 AAC), WAVE (Linear PCM)
  • Videos – MPEG-4 Simple Profile (AAC), H.264/MPEG-4 AVC High/Main/Baseline Profile (AAC)
  • Photos – JPEG (Exif 2.2.1), TIFF, BMP, GIF, PNG

My two Cents

I’m actually suprised at the power that the Vita is going to have, although I’m still not sold on the system yet. the original PSP was a glorified homebrew console that only showed its worth later into its lifespan with a crazy amount of RPGs. if the same can be said about the Vita, then gamers might as well wait and see how it does. with cell phones gaining speed and more power every release, it’s tough to say if the Vita will be a competitor a year into its release.

iPhone + iPad Gems: Cubes vs. Spheres, iBlast Moki 2 HD, iGunCon + Phoenix HD

Welcome to this week’s first game-focused edition of iPhone + iPad Gems! Today, we’re looking at four titles—three different games, and one app that’s unusually designed to turn specific iPhones and iPads into accessories for an iOS or Mac game.

Our top picks in this collection are iBlast Moki 2 HD and Cubes vs. Spheres, but Phoenix HD is also worth checking out as a free overhead shooter. Read on for all the details.

Cubes vs. Spheres

There are two ways to understand the appeal of ShockPanda Games’ new universal iOS game Cubes vs. Spheres ($1, version 1.0): as it is right now, and as it could be. It’s great enough for the price to be highly recommendable in its current form—an abstract and more complex version of Skee-Ball, letting you flick balls in 3-D at moving targets in the distance, while attempting to keep the cube-shaped targets from rolling into a circular target zone surrounding your position. ShockPanda complicates it by allowing you to be attacked from more than just one screen width of targets, such that the cubes come at you from the far left and right, beyond what you can initially see looking forwards. That’s where the game’s “could be” appeal comes in: think back to the “virtual reality” craze of the mid-1990s, where companies were trying to popularize games with 3-D goggles and head tracking. Cubes vs. Spheres could have been the killer app that helped the virtual reality niche go mainstream, and if it evolves further, who knows what it could do with iOS devices and the Apple TV?

At first, Cubes vs. Spheres is simple: you touch a blue ball icon to make one sphere at a time pop out of a hole at the bottom center of the screen, then flick that ball at red cubes that are rolling towards you. one ball at a time, you eliminate the cubes until all that’s left is a boxy, white-shaded horizon. As the levels progress, the number of cubes increases dramatically, and you also earn in-game cash to unlock additional weapons—fireballs, homing balls, freeze balls, and so on—which can be used mostly in a very limited fashion to dispatch multiple attackers at once. An expensive ball tripling weapon works like the blue angry Bird, splitting your unlimited-use standard ball into three with a tap while it’s in motion. You’ll very quickly need to use it to keep the hordes of cubes away, as they evolve into harder-to-see clear versions, multi-hit black versions, and other variations. the difficulty increases quickly and devilishly, but the challenges remain manageable, a trademark of good design.

Proper use of a cool theme is the reason Cubes vs. Spheres is already great. There are thirty levels spread out across three difficulty levels, and the block-themed levels don’t get old: the 3-D shaded polygons are beautiful despite their simplicity, like the cubic introductory screens and levels of Mobigame’s Edge, and the relatively simple, looping chiptune-styled soundtrack fits the action quite well. ShockPanda’s choice of fonts and other UI elements all fit the blocky style to a T, and the universal iOS support is another welcome plus for the price. apart from added levels and music, the only major tweaks Cubes vs. Spheres could use would be even better perspective-shifting controls—tilting and swiping are both less than ideal as implemented. Evolved into the virtual reality-esque experience it could easily become, this title could be huge; as is, it’s a ton of fun with great style. iLounge Rating: A-.

iBlast Moki 2 HD

Every once in a long time, we come across a game that’s just so obviously well-developed that we don’t even want to bother writing the full review—it would almost suffice to say “go check this out right now if you like this genre.” GodziLAB Games’ new universal iOS app iBlast Moki 2 HD ($5/$3, version 1.0.0) is one of these games—a title with such polish, cuteness, and quality content that we’d just suggest you skip the rest of this text and grab it if you like puzzle games. All you really need to know is this: it’s a collection of nearly 100 individual 2-D puzzles that challenge you to position a limited number of bombs, colored paint balls, and machine parts in various places, enabling one or more cute little Mokis to get blasted or rolled from point a to point B. You’re given a tray of items and a one- or more-screened map with start and end points; you win the level if all the Mokis exit through an animated vortex, and score bonus points if you collect all the items scattered between the entrance and exit.

iBlast Moki 2 is so well-executed in big and small ways that it’s had to criticize. once you get the hang of the initial controls, which just see you dragging bombs to a given position, testing their physics to see how hitting the explosive trigger causes events to unfold, and then repositioning elements to make the explosions unfold, you’re off to the races. the levels just get better and better as additional types of colored paint bombs—glue, slick sliding, bounce, and so on—are introduced, and as strategic timing elements begin to require consideration as well. Later levels add additional items such as ropes, balloons, and gears to create flying and rolling machines as alternative forms of transportation for the Mokis. a $1 In-App Purchase lets you unlock all of the game’s worlds if you don’t want to play through them in order, but the challenges will make the most sense if you proceed in sequence. once you complete the game, you can create additional stages with an integrated level creator; there’s even an online sharing feature for user-created stages.

Aesthetically, iBlast Moki 2 HD takes a step or two beyond angry Birds: there’s happy instrumental music themed to match each of the game’s worlds, cute little characters and explosions, and enough smooth animation to make everything look as charming as cartoony puzzlers come on iOS devices these days. iPads and Retina display devices are fully supported with high-resolution graphics that look great even when they’re zoomed in; only early iPhones and iPod touches are left out of the fun. our suggestion would be to get in on this one now: the regular $5 price is discounted, additional levels are promised in future updates, and what’s here right now is great enough to merit our rare flat a and high recommendation. This is a smart, wonderfully polished puzzler with plenty of content and universal support—GodziLAB has given users every reason to want this, and no major reasons to object to it. iLounge Rating: a.

iGunCon

We really wanted to like Namco Bandai’s recently-released app iGunCon (Free, version 1.0.0), which the famed arcade game developer has touted as a virtual iOS and Mac-compatible version of the company’s PlayStation light gun controllers, but the app turns out to be cooler in concept than in practice. the idea: you load the game Time Crisis 2nd Strike on one iOS device or the Mac, then download the free iGunCon app onto either an iPhone 4 or iPad 2—a second device, dedicated solely to iGunCon. Then you hold the iPhone or iPad as if it’s a handgun, and use it to aim, fire, and pop out from behind objects in Time Crisis. Namco includes three different GunCon models within the app, as well as international color and name versions for each one, and lets you make various types of gun sounds in a “toy” practice mode when you’re not using the app to play Time Crisis.

While Namco’s various GunCon iterations have worked well with past PlayStation Time Crisis games, and were surely essential to the success of the arcade games, iGunCon’s attempt to replicate the experience using Apple’s devices as controllers falls sort of flat. Rather than holding the iPhone or iPad with its screen facing you, you’re supposed to hold it like a gun, with the headphone port facing the screen of the Mac or iOS device running Time Crisis 2nd Strike, and then use the various gun and pedal buttons on the screen as controls. It just doesn’t feel great, and isn’t helped by the somewhat laggy responsiveness between your Wi-Fi-shared gyroscope and digital compass motions and the movement of the targeting reticule on screen. You’re better off just mousing, trackpadding, or touching the Time Crisis controls without an accessory, and we say that as huge fans of both the franchise and the original GunCon controllers. even for free, it’s not worth wasting your time on this app. iLounge Rating: C-.

Phoenix HD

Last but not least this week is Firi Games’ universal iOS app Phoenix HD (Free, version 1.0.3), a relatively simple overhead shooting game with a noteworthy pricing structure. the title can be downloaded at no cost, and enables you to play as one of three ships—the all-around good ship Phoenix—for free. if you instead want to use the more powerful Corsair, which has a lock-on weapon, you pay $1 more; there’s another $1 charge for the Mirage, which adds laser weapons that become more powerful when it’s kept sitting in one place. and finally, there’s a $1 charge if you want to participate in online leaderboards for the game. in sum, you needn’t pay anything for the game, but if you want to try the extra ships or compete against friends, you have the option.

And honestly, you just might want to bother. While Phoenix HD’s theme is familiar enough, the quality of the artwork is very impressive for a free game thanks to nice glowing weapon and explosion effects, plus art that’s high-resolution enough to look great on the screens of iPads and Retina Display-equipped iPhones/iPod touches alike. Heavily mechanical backgrounds and robotic spacecraft enemies aren’t particularly distinctive but have plenty of detail; they take a backseat to the special effects. Epic-styled music is fitting, with relatively simple sound effects that aren’t particularly memorable or intrusive.

Even at its lowest difficulty level, the intensity of the action is as impressive as you’d expect from any top-notch “bullet hell”-style shooter—very high—with the same general play mechanics: enemies appear on screen and dispense hundreds of little bullets in patterns that must be dodged. You’re only given one ship to make it through the game, so you constantly need to keep yourself in motion. Yet the additional ships do change the way the game plays. Switching ships changes the amount you move around, as well as the special effects of your gunfire. Since shooting is almost entirely automated, you use swipe commands to move around on the screen and a double-tap to fire limited-use special attacks, but are largely dispensing round after round of ammo from the lower half of the screen to enemies moving around the upper half. It’s a well-established formula, executed well here for a free game, and with a pay-for-more system that seems very fair. consider this one worthy of checking out if you’re a fan of overhead shooters.iLounge Rating: B+.

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Mac News: Reviews: Speedtest Won’t Fix Your Poky Connection, but It Sure Is Nice to Know

Speedtest.net Mobile Speed Test, an app from Ookla, is available for free at theApp Store.

Speedtest.net Mobile Speed Test

For the most part, I barely notice the incoming speed of my Internet data connections on my iPhone 4 or iPad 2. Sure, if I want to download something large, I make sure I’m on a WiFi connection. if I’m in a car (riding as a passenger), I’ll think twice about attempting to download a bunch of email out of range of an AT&T (NYSE: T) 3G tower.

But sometimes — usually when I’m streaming a video or really need to get some work done — it’s painfully obvious that the tiny invisible blips of data are not riding the waves very fast at all, for no discernible reason. in fact, I’ve had poor Netflix (Nasdaq: NFLX) streaming response while using a WiFi connection only to turn off WiFi on my iPhone 4 and stream via AT&T’s cellular data service instead — with much better results.

This used to be sort of trial and error, hit and miss. But now there’s an app to help you better understand what sort of Internet data movement performance you can expect: Speedtest.net Mobile Speed Test by Ookla.

This free app works much like the widely and wildly popular desktop browser-based version at Speedtest.net. you start the test, which sends some sort of meaningless download data to your desktop (or in this case, iPhone) while the app measures the speed at which you’re able to gobble the data. then it reverses and uploads a smaller bit of data.

As with most home Internet connections, at least in the U.S., the download speeds are far faster than the upload speeds. I’m not sure where the bottleneck or tech limitations are with this; I just recognize it as a fact of the data plans, most notably seen when a regular consumer is surprised at how long it takes to upload a simple video.

The Speedtest.net Mobile Speed Test app uses Ookla’s massive global infrastructure to minimize the impact of Internet congestion and latency when it tests your bandwith. I’m not sure what this means, exactly, but I get the impression that Speedtest.net has some brains that decide which servers to connect you to in order to try to get a reasonably accurate measure of your true download/upload speeds.

For example, it wouldn’t make a lot of sense to connect you to a small overloaded server in Antarctica that’s trying to communicate through a tiny pipe, nor does it make sense to connect you to servers with all sorts of switches and hops in between you and the server. Technically, a blip of data ought to be moving so quickly that thousands of miles mean nothing. But really, what all this means is that you’ll likely see the Speedtest.net Mobile Speed Test app connect you to a regional server for your test. the default server chosen in my tests has been from a city about 80 miles away.

In my home, I tend to get my best bandwidth during the morning hours, but as the afternoon wears on, it seems as if my bandwidth falls off a cliff. I’m guessing that every kid in my neighborhood, in the city, in the county, and in the state, et al, either gets home from school and starts playing video games on Xbox Live or starts streaming some kid flick from Netflix. or maybe it’s not the kids, but if I’m thinking about downloading a video to buy on iTunes … let’s just say that I don’t usually bother attempting it from 4 p.m. to 8 p.m.

In fact, I’ve had a roomful of family over during the holidays, and when we all finally agreed on which HD movie to rent on my Apple (Nasdaq: AAPL) TV, we realized that, oops, this puppy will be ready to watch in two hours.

For some people with wicked-fast Internet service plans, this is never an issue. for those of us unwilling to shell out big bucks for high-speed — or who are located in areas not served with high-speed options — the Speedtest.net mobile app will give you a quick way to judge your likely bandwidth, even if you’re sitting over at your friend’s house watching football or thinking about downloading a movie to watch while sitting in an airport waiting for your flight.

During one test in the wee hours of the morning, my download speed via my home-based DSL service (rated at 3.0 Mbps) delivered 2.21 Mbps to my iPhone 4. Not bad. I turned off WiFi and tried AT&T directly and got a paltry 0.43 Mbps download. Wow. I was shocked at the difference. obviously, I expect WiFi to usually be faster, particularly when I’m browsing the Apple App Store. But this was a massive difference.

What about uploads? the WiFi delivered 0.55 Mbps in upload speed while AT&T let me push 0.24 Mbps.

What about bars and signal strength? when just using AT&T, I realized that I was in an area of my house that only gave me two bars of signal strength to my iPhone 4. with more bars, might I get a faster response? I moved to a couch where I get four bars and ran the test again, just a few minutes after the first test. the result? Worse. I got 0.27 Mbps on the download and 0.04 Mbps on the upload. I don’t doubt that signal strength can influence your upload and download speeds, but I’m guessing that factors beyond your control, like perhaps how the people around you consume data, will have a larger effect your personal bandwidth.

All in all, the Speedtest.net Mobile Speed Test app won’t actually fix any bandwidth problems, but it will alert you to possible issues with your data connections no matter where you go. for this reason, I count it among the pack of utility apps you’ll want to have on hand, just in case. As a practical solution, if you need some evidence to use in an argument with an Internet service provider in an effort to get a faster connection or a refund, this data won’t technically help you. But from a practical standpoint, companies sometimes respond to customers who seem to have at least some data that backs up their righteous anger.

Or, you might want to have it on hand to help you pick a local coffee shop that’s better able to suit your Internet-guzzling needs.

Retail Store Serves As Product Laboratory In Silicon Valley

Smartphone and laptop case and cover maker Speck's first retail store in Silicon Valley. (Credit: Daniel Terdiman/CNET)

PALO ALTO (CNET) — It’s hard to imagine a larger collection of iPhones in one place outside of an Apple store than are in evidence in the heart-of-Silicon Valley city of Palo Alto.

It isn’t one of Apple’s famous establishments, but it definitely was a shiny brand-new retail store–this was the grand opening of the Speck store and a celebration of that company’s wide selection of cases and covers for iPhone, iPad, Mac, and many other high-tech devices.

Speck has christened its new showroom full of tables with plaid iPhone 4 cases and blue hard-shell iPad covers, glass displays full of colorful items, and a wall packed with every imaginable product.

But while the company certainly plans to let customers buy its many products here, it said that in-store sales aren’t at all the point.

“It’s a marketing laboratory,” Speck CEO Irene Baran said of the store. “we have a Web site, and we do some social media. but we like to do a little old fashioned looking people in the eye too.”

Essentially, Baran said, Speck will stock the store with its entire collection of products, as well as the occasional prototype, and let those who come in serve as a kind of informal focus group. In other words, she said, the store is a physical test bed, a place where Speck can see in real-time and up close and personal, how customers–and would-be customers–feel about its products.

And Baran added, explaining that the store–which also houses the company’s customer service and sales departments–and which is within a block or so of both its marketing and product development offices and its headquarters building, will be a one-of-a-kind effort.

“The intention is not to open more stores,” Baran said. “I just can’t see it (opening more stores). hopefully, what we learn here means we do a much better job of servicing our [retail partners].”

That was a disappointing sentiment to well-known technology writer Violet Blue, who was one of the guests at the recent opening party for the store.

“They need to open another store,” especially one in San Francisco, said Blue, who blogs for CNET sister site ZDNet. “They just need to…I can’t let them get away with not opening another store.”

Sent over by AppleSpeck’s biggest retail partner is Apple, which sells many of the company’s iPhone, iPad, and Mac covers and cases at its own hit stores. but the rumor was that employees at the nearby Palo Alto Apple store had been sending some would-be customers over to the Speck store since the soft launch of the new establishment a couple weeks ago.

That’s certainly a good sign for Speck, regardless of whether it cares how many of its products it sells here.

Asked how Speck will measure the success of the new store, Baran said that it’s really all about getting people in the door and getting feedback from them. “Sales are nice,” she said, “but our goal is to be able to talk to people.”

The idea, she explained, is that by observing how people interact with the dozens of products on display inside the store, Speck can get a sense of what works and what doesn’t. “if someone does have all the [product] choices in front of them,” Baran said, “what do they [actually] choose?”

That could be important information for a company that does much of its business online–and it certainly expects to incorporate some of what it learns by watching people who come in on its Web site and with its displays in its partners’ retail stores.

But that doesn’t mean there won’t be pressure on Speck to do well with this store, which is located so close to so many of Silicon Valley’s most iconic companies and institutions–Stanford, Apple, Hewlett-Packard, Facebook, Tesla, and many others are within a few miles.

“We’re in the heart of innovation,” said Kris Napier, client director at the digital consulting firm Resource Interactive (which is helping build out Speck’s online presence), “so they’re going to have…to push the envelope.”

But Napier didn’t look like she was worried about Speck’s ability to achieve its goals with the new store. “I think it’s a great idea,” she said. “I think it’s a great idea, a good opportunity for Speck to see and learn [and to] test out new products and new thinking around new product concepts and product messaging.”

Plus, Napier said, Speck is already “on the edge of [product] innovation, so I think they’re going to take retail space to the next level.”

(© 2011 CBS Interactive. All rights reserved.)

How wireless devices are being used to fight traffic

a massive wall of video screens displays real-time images from a network of cameras, while employees look at a million points of data on their own computers. It’s Houston’s other mission control, and they’ve now got a new tool to combat congestion: your Bluetooth device.

Companies such as Trapster and Google use cell phone GPS information to monitor traffic conditions, with varying results, but no one has tried snatching real-time data directly from Bluetooth devices along a network of sensors the way Houston’s cutting edge TranStar traffic monitoring center is currently doing it.

Anonymous Wireless Address Matching (AWAM) takes the individual MAC address on Bluetooth-enabled systems such as phones, hands-free devices, computers, and even Sony PSP go gaming devices and tracks them as they enter a roadway equipped with a sensor.

If you’ve got your iPhone in your pocket and you drive along Interstate 45 leaving downtown Houston the system records a version of your MAC address.

When you cross another sensor it records you again, recognizing you as the same vehicle. It then takes your speed between the two points and averages it with everyone else passing through the same two points.

This new approach provides Houston with a cheaper, more accurate, and more detailed traffic view than other car monitoring systems such as Automatic Vehicle Identification (AVI) technology, which the region also uses to monitor traffic.

“(AWAM is) dirt cheap!” said David Fink, with the Texas Department of Transportation Houston District. “If our current multi-lane AVI sensors cost $75,000 on the cheap end to install, the most expensive version of the AWAM with solar power and Wi-Fi costs $8,000.”

The costs get even cheaper when the sensor can be added to a normal traffic box, averaging around $1,000 a piece, or 75 times less than a cheap AVI sensor. This potential savings was the main impetus for creating a new system, although it provides other advantages as well.

“Unlike other sensor methods, this system is asynchronous (continually asking and receiving information,” said Texas Transportation Institute Research scientist Darryl Puckett. “Every (MAC) address detected is processed instantaneously.”

They’ve attempted to overload the system with MAC addresses but, at 6,000-per-second, the system still works. the more data, the more accurate, and the first set of sensors rolled in West Houston and along I-45 have produced a lot of data.

“The accuracy, once we developed an algorithm that eliminated the outliers, has been consistent because the accuracy of the data is absolute,” said Puckett, who says the system learns when a Starbucks or Verizon store is nearby skewing the data.

Houston TranStar says the data is also doubly secure from privacy invasion because the MAC addresses are given anonymous numbers in the system despite the fact that a MAC address on a bluetooth headset, for instance, isn’t something as simple to track like an IP address.

For individuals driving through the Houston area this means they can get up-to-the-second information on travel times between two points, either via the the TranStar website on the device that, itself, is giving information to TranStar, or on transportation information signs located along major interstates that spit out detailed information like “Travel time to 1960 from Beltway 8 is 13 minutes at 4:46 p.m.”

While AWAM makes Houston a leader in traffic technology, the area’s strong economy, sprawling layout and crazy accidents still make Houston a leader in needing it.

Necessity is the mother of invention and Houston’s traffic is one big mother…

Related links from Jalopnik:

  • It sucks to be stuck in traffic at 15,000 feet
  • NYC Commuters will soon be getting Microwaved
  • JetBlue offers $4 fare for flying around “Carmegeddon”

© 2011 Jalopnik, the most influential blog obsessed with the cult of cars, is the web’s top source for breaking automotive news, gossip, edgy commentary and trusted vehicle reviews.

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Taptera Gets $2M for Business App Development

Taptera Gets $2M for Business App Development

San Francisco – Taptera, a San Francisco-based developer of mobile business apps for the iPhone and iPad, said on Wednesday it has landed $2 million in its first round of funding.

Prominent Silicon Valley investor Terence Garnett led the round, which also included participation from salesforce.com and individuals such as M.R. Rangaswami and David Murphy.

Taptera said it will use the funding to expand its portfolio of apps for sales, operations, collaboration and creativity. the company’s first app, called Colleagues, is a mobile employee directory that will be unveiled this fall.

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The Week in iPhone Cases: Is it me you’re looking for?

Ballistic Cases's LifeStyleBallistic Cases’s LifeStyle

Ballistic Cases: the LifeStyle ($30) is a hard-shell case made of a transparent plastic material and available in four different color combinations: black and red, blue and red, black and grey, or red and grey. But that’s not all—it comes with a series of 10 different “corner bumpers” in a variety of thicknesses and colors that you can use to customize the look (and feel) of your device.

CalypsoCrystal's CalypsoCaseCalypsoCrystal’s CalypsoCase

CalypsoCrystal: It’s not cheap, but the CalypsoCase ($119) is sure to turn heads with a design that includes the finest leathers, a titanium frame, and silver accents. in addition to looking like it could belong inside James Bond’s tux, the CalypsoCase will keep your iPhone free from scratches and bumps thanks to its soft interior. it comes in four different colour combinations: Zurich Night (black and red), Cannes after Cannes (white and black), Marrakesh Spring (orange and black), and Glowing Iceland (purple and red).

Case-Mate's Realtree CamoCase-Mate’s Realtree Camo

Case-Mate: the Realtree Camo ($35 to $40) is a series of 11 camouflage-style designs you can apply to most of Case-Mate’s existing case offerings so you can blend in with your surroundings when you’re out hunting and get a phone call—in Silent mode, of course. (Though I don’t hunt myself, it seems to me that if you use one of these case, you’ll want to make sure you don’t inadvertently leave your iPhone on the ground, or you may never find it again.)

Crimson's Aluminum Frame CaseCrimson’s Aluminum Frame Case

Crimson: the Aluminum Frame Case ($40) is exactly what it sounds like: a frame beautifully crafted to wrap around the iPhone like a metallic extension of its chassis. Weighing in at only 19 grams—probably less than the change in your pocket—the Aluminum Frame comes in gold, silver, black, blue, grey, or red; the box also includes a set (front and back) of Crimson’s anti-fingerprint-film surface protectors.

Grade Digital Audio's Eco PodGrace Digital Audio’s Eco Pod

Grace Digital Audio: the Eco Pod ($50) is the latest entrant in the rugged case category. it completely encases your iPhone in a water-tight enclosure that the company guarantees to float for up to 30 minutes with a standard payload (presumably, “your phone”). the package also includes waterproof earbuds, which plug into the case’s waterproof headset jack. while not ideal for your next trip to the mall, the Eco Pod looks great for a trip to the beach (where it will also keep the sand away from your phone) or for any situation where your handset could fall victim to a water hazard.

InCase's Warhol CollectionInCase’s Warhol Collection

InCase: the Warhol Collection ($40) takes the company’s Snap Case and adds designs inspired by the late pop-art superstar. available in ten different models (which, sadly, do not include Warhol’s iconic Campbell’s Soup Cans), the case is built to be lightweight but sturdy, and to protect your iPhone from bumps and scratches.

The Hybrid Cover ($30) is a two-piece cover that combines a silicone-soft top with a hardshell bottom for maximum protection and a superior grip—not to mention a cool matte/gloss look. the case is available in black or in a dark-grey/quarry combination.

The CalletThe Callet

The Callet: if a wallet and a phone are too many accessories for you, The Callet ($20) combines the two in a single, handy package that protects your phone while keeping your cards and cash together. Made of a soft silicone material, the Callet is available in pink, blue, and black, and is available in models for the iPhone 3G, 3GS and 4.

Travel advice: data roaming charges revisited

Browsing the web on your mobile using Opera Mini (opera.com/mobile; free) instead of the default Android, iPad or iPhone browser could help conserve your data allowance, because Opera compresses pages before displaying them.

Be offline whenever possible. It’s easy to forget that many apps work in the background even when you’re not using them. Make sure data services are switched off when you’re not actively browsing. only use travel guide or mapping apps that store everything offline rather than needing to connect to the web.

Nokia owners have a head start with this, because Nokia’s Ovi Maps are stored on the handset. Remember that using GPS shouldn’t consume data, so if you have the map on your handset already you can navigate as easily as if you had data-hungry Google Maps open.

Remember Wi-Fi. Your phone’s 3G isn’t the only way to get online – most smartphones will also connect via Wi-Fi, which generally offers quicker download speeds. Check with your destination’s tourist office to see if free public Wi-Fi schemes are accessible to visitors. Regular travellers should consider a subscription with a global wireless ISP network such as Boingo (boingo.com/wifi-plans/mobile). the Boingo Mobile plan costs £3.95 per month and provides unlimited Wi-Fi access to over 325,000 hot spots worldwide from any mobile device. Failing that, make sure you have at least downloaded a wireless hot spot-finding app such as JiWire (jiwire.com/iphone or jiwire.com/android).

Cheaper still, if you have broadband at home, join the Fon network (fon.com). In return for sharing some of your home bandwidth with other travelling Fon users, you get free access to all their hot spots worldwide. the best coverage is in Europe and Japan, including around 30,000 free Fon spots in France and 5,000 in Spain. Check coverage in your destination at maps.fon.com. Most broadband users will need a Fonera router (£37.95) to split their home bandwidth securely, but BT customers can join without buying any extra equipment at btfon.com.

More queries from readers

Ann Edmonds writesWe celebrate an anniversary next year and would like to rent a beach house on the Gulf Coast of Florida.

Sophie Butler, consumer correspondent, repliesTry Owners Direct (ownersdirect.co.uk) and holiday-rentals.co.uk and villarenters.com.

Peter Pass writesDo you know of any cruise itineraries which concentrate on Mediterranean islands?

Sophie Butler repliesThomson cruises include Majorca, Menorca, Corsica and Sicily. P & O Cruises, Oceania, Seabourn and Azamara also include island-based itineraries. for contacts and more information, see discovercruises.co.uk.

Angela Dutton writesFor my husband’s 60th birthday, I’m organising a family gathering in the Cotswolds or around great Malvern. Anywhere lovely to stay and eat?

Sophie Butler repliesThe Cottage in the Wood (01684 588860; cottageinthewood.co.uk) in Malvern Wells; double b & b from £99) or the Redesdale Arms in Moreton-in-Marsh (01608 650308; redesdalearms.com; double b & b from £105).

Elena River writesWe’d like to get away for New Year, combining a city break with culture and celebration.

Sophie Butler repliesArblaster & Clarke (01730 263111; winetours.co.uk) has a four-night tour to Budapest, departing December 29, at £995 per person, including transfers, accommodation, opera tickets and gala dinner. Flights extra.