PES 2012 is Available for iPad, iPhone and iPod touch

Konami Digital Entertainment announced today the launch of PES 2012 for iPad, iPhone and iPod touch on the App Store. The App enjoys a raft of additions specifically designed to make full use of the hardware. PES 2012 is available for free with additional content offered through In-App Purchase.

Like its console counterparts, the game features truly realistic AI and all-new game modes. Leading the charge is the Super Challenge mode, which allows users to build a team of the world’s best players, and lead them to victory. Players can then download similar teams created by friends from a cloud server and play against them – before posting the scores online via Facebook.

Players can move both on and off the ball, while goalkeepers have been enhanced to close down attacks, react acrobatically to tip shots past the post, and will come off their line to claim a loose ball. The individuality of players is also highlighted and the world’s greatest stars are recognizable by their movements, ability and pace. Each player’s behavior is governed by a wealth of stats, and this allows users to create scoring opportunities by exploiting the strengths of their chosen team.

The PES 2012 App offers an extensive choice of licensed teams, both national and club, and is also the only game to exclusively feature the UEFA Champions League and UEFA Europa League competitions. it also features fully licensed representations of Spain’s Liga BBVA, France Ligue 1, and many others. Thus, players can opt to play full seasons, compete in cup competitions, or play friends online via wi-fi or Bluetooth connections. Matches are further enhanced with full commentaries, and the game also includes mini-games where players can opt for a Quick Play match or practice shooting skills via the brand new Free Kick Challenge.

The PES 2012 App is available for free from the App Store for iPad, iPhone or iPod touch or at  itunes.com/appstore. Additional downloadable content is available through In-App Purchase. For more information about PES 2012, please visit konami-pes2012.com and facebook.com/PES

HTC Offering Free Dropbox Storage to Rival Apple iCloud?

Is HTC trying to steal Apple iCloud’s thunder? Pocket-lint reports that upcoming HTC smartphones like the HTC Rhyme (pictured) will come with 3GB of free storage from DropBox.

DropBox, an Editor’s Choice pick, provides cloud-based storage and a pretty seamless drag and drop experience. However it may have lost loyal fans this past spring when a security researcher sued DropBox for failing to properly encrypt users’ data; it also didn’t help that DropBox was password-free for about four hours in June.

The 3GB of extra storage is on top of the 2GB of free storage that Dropbox already offers all cell phone owners. Users also receive up to 8GB of free storage for convincing friends to join (you receive 256MB for each referral, up to 32 times). DropBox caps free storage at 10GB, which is twice the amount offered by Apple’s iCloud.

Meanwhile, Apple is preparing to release iCloud and its free 5GB of storage. Apple’s iCloud—Steve Jobs’ last major announcement as CEO—is a way for users to store and quickly access vast amounts of data through a remote server. Jobs said Apple will launch iCloud this fall when it releases iOS 5 and, presumably, a next-generation iPhone.

HTC didn’t immediately respond to a request for comment.

On Monday, HTC launched the HTC Rhyme, its first smartphone with the updated Sense 3.5. PCMag lead mobile analyst Sascha Segan called the Rhyme “a fashion-oriented Android smartphone” for $200. For more, read his hands-on with the HTC Rhyme and click on the slideshow below for more photos.

Earlier this month, HTC also unveiled the HTC Sensation XE, its first phone equipped with Beats Audio sound and paired headphone.

Meanwhile, if you don’t want to wait for the Apple iCloud, learn how to Build Your Own.

For more from Sara, follow her on Twitter @sarapyin.

For the top stories in tech, follow us on Twitter at @PCMag.

18th annual JP Open Studios to show work of 230-plus artists at 65 sites

During Open Studios, visitors can enjoy locally created art, clothing, jewelry and home accessories, and can buy directly from the artists. both emerging and established artists will be exhibiting and selling a variety of media including ceramics, furniture, glass, fiber arts, painting, printmaking, mixed-media, sculpture and photography.

Coordinator Mariana Negron-Quinones notes that “the event’s unique energy arises from the public’s interaction with artists in their individual studios” and she encourages visitors to go off the beaten path and explore new studios and new neighborhoods. she is also quick to note that there are several “group sites where multiple artists are showing together that offer a chance to see several styles or media in one place.” Tracking down specific artists, or planning a route through the event can be aided by a visit to the website jpopenstudios.com. As Negron-Quinones says: “The website lets you preview artists and their work to help you decide where you want to go.” Also available on the web site is an iPhone app for a Self-Guided Walking tour of the studios.

Negron-Quinones is excited about the return of the Cheverus group site at 365 Centre Street for the 3rd straight year. This year their hosts at the Hyde Square Task Force are hosting a Kick-Off breakfast fundraiser that will feature treats by numerous JP bakeries as well as performances by youth in their program. The site is literally in the center of Boston’s “Latin Quarter”, situated about halfway between Jackson Square and Hyde Square, and Negron-Quinones is “thrilled that the Hyde Square Task Force and Hyde/Jackson Main Streets have engaged the Latino community in JP to become a larger part of Open Studios.” Negron-Quinones also highlighted two other relatively new group sites: the First Baptist Church at 633 Centre Street, and the Hope Central Church at 85 Seaverns Street. “These sites have a nice mix of new and returning artists and are a definite must-visit.”

AccessoryGeeks.com Announces a New Line Up of 100% Wooden iPhone Cases

AccessoryGeeks.com, a leading online retailer of cell phone accessories, today announces a new line up of eco-design wood finished cell phone cases for the iPhone 3G and 3GS. the wooden iPhone 3G and 3GS cases are complete organic and made of 100% wood. This is only sold exclusively at AccessoryGeeks.com.

The wooden iPhone cases for 3G and 3GS comes in three different wood styles:

Compared to plastic and silicone (elastic rubber material) cases, the wooden iPhone cases are biodegradable. Which means it is more environmentally friendly when disposed of than plastic or silicone cell phone cases. in addition, the wooden iPhone cases take on the protective standards of any other cell phone cases out in the market.

“I am proud to say that we are the first merchants to carry these unique wooden style iPhone cases for the 3G and 3GS that really adds a new frontier to styling for iPhones,” stated David Byun, President of AccessoryGeeks.com.

The smooth coating on the wooden iPhone cases for the 3G and 3Gs will definitely give that genuine natural wood feel attached on to the iPhone.

About AccessoryGeeks.com

We kindly and persistently apply our geeky image to enhance our customer service, provide unconventional products, and build A Geek memory with all our customers only available at Accessory Geeks. we firmly believe in our motto “Geeky people, Geeky service, Geeky experience.”

FastRa1n Unlock and Jailbreak iPhone 4 4.3.5 and 3Gs Untethered Updated

09/22/2011 // new York, NY, USA // michaeltryet // Daniel Andrews

Unlock iPhone FastRa1n Unlock and Jailbreak iPhone 4 4.3.5 and 3Gs Untethered Updated

Fast Unlock iPhone Team has released FastRa1n untethered Jailbreak iPhone 4 4.3.5 or 3Gs and Unlock iPhone 4 4.3.5 and 3Gs including the firmwares 4.3.4/4.3.3. As we reported you that FastRa1n is loaded with major updates. the Updated Version won’t ask you to choose ipsw file when you jailbreak and unlock your iPhone iOs 4.3.5 , iPod or iPad as it will automatically detect the best solution for you. Unlocking your iPhone will allow you to use your iPhone on any network worldwide.

To Jailbreak and Unlock your iPhone Using FastRa1n Visit the Official Website FastUnlockiPhone.com

Thanks to the release of FastRa1n, you can now upgrade the majority of your Apple mobile devices to iOS 4.3.5, on either Mac or Windows. the new version is compatible with the iPhone 4, iPhone 3GS, iPhone 3G, Apple TV (2nd generation), iPad and iPod touch any Baseband and any Version.

To be clear, jailbreaking (opening your device to new software) is not the same as unlocking (opening your device to different mobile data services/carriers). Now FastRa1n can do them both , FastRa1n can first Jailbreak iPhone 4 4.3.5 Untethered and Unlock iPhone 4 4.3.5 ( or iPhone 3Gs ) any Baseband and any Firmware.

Merely 40 days have passed since Apple released iOS 4.3.5 for iPhone, iPad and iPod touch. the best news is that now you can jailbreak iOS 4.3.5 untethered jailbreak has been released. the reason behind iOS 4.3.5 was that Apple needed to patch a vulnerability in mobile Safari that allowed hackers to gain root access to your device through the mobile Safari browser. FastRa1n Teeam used this jailbreak to develop a PDF based software for iPad 2 jailbreak on iOS 4.3.5 and iPhone, iPad, iPod touch jailbreak on iOS 4.3 – 4.3.5. Regardless of the fact that PDF Patcher 2 was released in Cydia to patch this vulnerability as well as retain the jailbreak.

Why is an unlock and untethered jailbreak iPhone 4/3Gs iOS 4.3.5 possible using FastRa1n? its simple. As previously mentioned, iOS 5 is going to be released this fall and we have already been able to jailbreak iOS 5 beta firmware, albeit tethered. it seems only logical for the fastunlockiphone.com team to concentrate on making an iOS 5 untethered jailbreak, regardless of the fact that Apple has patched too very well known untethered jailbreak exploits in the latest iOS 5 beta firmware but untill then we have the FastRa1n untethered jailbreak for iOs 4.3.5.

Though a slightly complicated process, jailbreaking the iPhone 4 4.3.5 and 3Gs and unlock it allows the use of apps and other software outside of Apple’s highly controlled App Store. the benefit is that you have more freedom to choose whatever you’d like; the downside is software isn’t necessarily held to the standards you’re used to in App Store offerings.

FastRa1n was developed by the FastUnlockiPhone.com, the people behind latest success jailbreak releases. the FastRa1n Official website FastUnlockiPhone.com mentions two new features in the update that will please advanced users. first, the software offers custom “bootlogos” for iPhone3G/iPhone3GS/iPod2G users. Second, they’ve added the DFU option when interacting with PwngeTool.

Also, jailbreaking only applies to the current software update, so if updates happen in the next few months, you’ll be waiting for the next corresponding jailbreak update before you can take advantage of any new iOS additions in the future.you can Download FastRa1n from the Official Website FastUnlockiPhone.com

Social Media Tags:jailbreak iphone 4 4.3.5 untetheredNewsroom powered by Online Press Release Distrubution – SubmitMyPressRelease.com

Novothink Solar iPhone Charger Approved by Apple

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Surge gives you Extensive To access the main iPhone, Combined with pockets Towards the speakers, Universal series bus connection port, and also camera. Benefits a cord loaded to spend time with Typically the iPhone from the neighborhood bookbag Contemplated your actual Weight loss garment and also others to charge Length up.

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Powerup completely from the sun’s rays plus taking Organization iPhone. Unique sleek, smartly plotted crossbreed solar charger Is undoubtedly financial institutions and simple to use.

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How Apple Could Really Change the World

Apple Chairman Steve Jobs has always wanted Apple to “change the world.” of course it has, but only the wealthy, tech-savvy, privileged part of the world. despite its incredible success, Apple hasn’t changed the world for billions of poor people.

To date, Apple has changed the world only by solving only first-world problems: “My Windows laptop came loaded with crapware and stickers.” “My PC is noisy and ugly.” “I hate audio CDs and CD players.” “My cell phone is counterintuitive.” “I want to surf the web while watching TV, but my netbook sucks.”

These are the kinds of problems Apple has solved for millions of people.

But there are bigger problems out there that Apple is in a unique position to solve.

In fact, a single solution could help solve five real problems, and change the world in five meaningful ways. It could even accelerate Apple’s phenomenal growth.

I challenge incoming CEO Tim Cook to consider the following proposal.

Here it is: Apple should set up a program to transfer used Apple hardware from the wealthy first world to the needy third world.

Here are the key aspects of this program:

  • Make devices as long-lasting as possible, and easy to disassemble
  • Establish a trade-in program with a big discount on the new if you turn in the old
  • Set up facilities in target third-world countries for safe, quality refurbishment
  • Sell some of the devices at very low cost to authorized local distributors
  • Donate the rest to non-profit organizations that focus on third-world education

Here are the five major problems this program would help solve.

The e-waste problem

Toxic e-waste is a massive and growing problem for the entire world. Apple itself is a mixed bag in its contribution to e-waste. On the plus side, the company has an unusually responsible materials and recycling program. (Apple uses better materials and makes an effort to prevent environmental and health problems in recycling.)

On the down side, the company makes “disposable” products that are quickly obsoleted by newer and better versions. a LOT of products. (No doubt you read Killian Bell’s post this week about Apple making 150,000 iPhone 5 units a day. a DAY.)

While Apple is more responsible than most, the consumer electronics industry in general is an e-waste disaster in progress.

While recycling is better than tossing electronics into a landfill, it’s really a lousy solution to the bigger problem of e-waste.

If you’re unfamiliar with the e-waste crisis, this short video and this one will get you up to speed quickly. these videos show a type of recycling that Apple’s policies avoid. But my proposal would enable Apple to significantly reduce the unsafe recycling of other companies’ discarded products.

Manufacturing millions of gadgets a day (industrywide), then recycling those gadgets a few years later, is part the problem. the most environmental solution is to reduce the number of products manufactured in the first place.

A well-executed Apple program could increase the number of Apple products manufactured, and decrease the number of other products made.

Millions of refurbished Apple goods dropped into the third world would reduce the market for the shoddily manufactured goods now enjoying brisk sales.

Instead of buying a toxic, unrecyclable brand-new junk cell phone with an exploding battery made by some disreputable sweatshop, a person could theoretically buy a used Apple iPhone at the same price, and be far better off for it. best of all, the crappy phone would never be built in the first place.

If you multiply this replacement of new junk with used Apple products by millions of units (millions of junk gadgets never manufactured), Apple would start to have a major impact on the e-waste crisis.

The materials shortage problem

China controls more than 90 percent of the world’s supply of rare-earth metals, some of which are used in the kinds of products Apple builds. Shortages, hoarding and other possibilities make these materials especially precious, and increasingly expensive.

The program I’m proposing would reduce the world’s demand for some rare-earth metals, as total product manufacturing would go down, and the materials in Apple products would be used for a longer period of time.

The digital divide problem

The world is divided into technology haves and have-nots. by funneling high-quality refurbished iGoods into the have-not marketplace, Apple could make a profound improvement in the lives of millions of people around the world.

Combined with Internet connectivity provided by local governments or global NGOs, a single iPhone or iPad could transform the economic fortunes of an entire village. It would open up new markets for their hand-made goods and crops, provide weather information for more efficient farming, bring a universe of educational materials into the school and much more.

The OLPC problem

The One Laptop Per Child program seeks to “empower the world’s poorest children through education.”

A key part of their mission is to design and build low-cost, low-power, child-safe and rugged laptops purpose built for environments with limited or no connectivity, intermittent power and harsh conditions.

But for every child supplied with one of these OLPC devices, a hundred go without. a single ruggedized case could transform iPads into OLPC devices, too.

Apple could partner with the OLPC organization to design the special case and distribute the iPads.

The upgrade guilt syndrome problem

Hey, first-world problems are still problems.

The Atlantic Monthly recently pointed out that millions of people are probably hoping and praying that their iPhones, iPads and iPods break or have some problem so they have an excuse to replace them with the latest thing.

Apple could solve this whole guilt-ridden, shame-inducing problem by providing a healthy trade-in program for old goods.

When the iPhone 5 hits, I’ll probably stand in line and buy one on the first day. meanwhile, my iPhone 4 is in perfect condition, just as my iPhone 3GS was when I abandoned it.

Millions of us do this. the new thing comes out. We want it. But our old one is still working perfectly. This happens with phones, tablets, laptops and desktops.

Let’s look at the current reality: the majority of Apple products that users stop using are either fully functional or mostly functional. With mobile devices, the only problem is often reduced battery life. these unused products either sit in a drawer or a box in the garage. they might be recycled, or even thrown in the trash.

Apple could take the lead in doing something Insanely Great with these older models. they could be brought by the millions into their re-distribution program, checked for functionality, loaded apps appropriate to the language and conditions of the country where they’ll be distributed and then sold at very low cost or donated to philanthropic organizations.

A well-designed Apple refurbish-and-redistribute program could reduce the number of gadgets manufactured, help the environment and improve the quality of life for millions of people around the world.

Apple: do you want to sell luxury goods to rich people for the rest of your life? Or do you want to listen to me and change the world?

(Picture courtesy of NPPglobal.)

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Publishers Marketplace: Job Opening 7929

Insight Editions, an award winning publisher in San Rafael, CA, has an immediate opening for a Digital Production Specialist. we are looking for a talented, full-time, in-house App and eBook specialist that can convert our print titles to apps and eBooks.Job descriptions:• Responsible for design, develop, implement, test, compile, QC and update apps and eBooks for iPad, iPhone, Android, and various tablet and eBook platforms.• Responsible for converting print design to interactive app using iOS SDK or out-of-the-box software (Adobe Digital Publishing Suite, Woodwing or other Enterprise Platforms).• Responsible for converting print design to standard and enhanced eBook formats, according to distributors’ guidelines.• Participate in launch and design meetings to recommend available features and functions to ensure highest quality of end products.• Work with internal editorial and creative teams to ensure criteria and content are accurately reflected in each build.• Trouble shoot and problem solve by communicating with third party technical support team when necessary.• Manage each project’s progress to ensure on-time and accurate delivery at each milestone date.• Work closely with Project Manager and clients to recommend, trouble shoot and suggest alternatives to overcome technical challenges.• Responsible for researching and reporting latest app and eBook technologies to management team.Qualifications:• At least 1-2 years’ experience developing Apps using iOS SDK or out-of-the-box solutions.• Must be the sole or main builder of at least 2 commercially distributed apps, with hands-on experience through every stages of the development cycle.• Good working knowledge with other digital media, including various video, audio and animation formats.• This is not a design position, but you must have solid working skills in InDesign, Photoshop and Acrobat.• You must be able to hit the ground running.• Solid object-oriented design and coding skills, C, Jave, Xcode and Cocoa.• Strong analytical and troubleshooting skills – when something isn’t working, you must be able to figure out the root cause and find an applicable solution.• Experience working with other technology stacks (Android, Web/HTML5, XHTML, CSS, database) strongly preferred.• Must be a self-motivator that can perform job duties without direct supervision.• Must be a team player with good written and verbal communication skills.

Dial up YP’s local apps for iOS or Android – iPhone app article – Brad Spirrison

The Yellow Pages contact directory is traditionally one of the easiest ways to find businesses, addresses, and phone numbers. Taking efforts to stay ahead of the curve, the product has evolved to bypass the print era into its current web-based form and mobile presence. For example, the YP Yellow Pages & Gas Prices app’s mid-September update emphasizes local to the max, giving consumers the ability to find the best gas prices and share local deals on goods. Despite YP’s shift into mobile apps, you can still let your fingers do the walking.

In this edition of Meet the Makers Rohan Chandran, AT&T’s Executive Director of Mobile Product Management, discusses the evolution of YP apps, the company’s three P’s of app development, the differences found in developing an app for iOS versus Android, and much more.

Appolicious: the YP iPhone app just released a substantial update. Explain how the app has evolved since launching more than three years ago in concert with the App Store.

Rohan Chandran: Our goal has been and continues to be connecting consumers and businesses in a manner that benefits both parties. how we address that goal will continue to evolve.

Those in the local search market know there’s a café around the corner that serves coffee. That’s the easy part, and if it isn’t completely commoditized today, it will be soon. the challenge for developers is to use that and other information to bring real value to the consumer and help drive their decision-making, on the go.

The original YP app for iPhone users, which was one of the first “local” apps in the App Store, brought the business search experience into the user’s palm– connecting them with nearby merchants. Several other useful features, like event search, were also available.

Over the past year, we’ve begun to transform the user experience to add another dimension and layer of value. Our new Gas Prices feature on our iPhone and Android app is a great example of this evolution. we don’t just give the user a list of gas stations or prices. instead, we go one step further and identify the best nearby options, making it easier for the user to reach a quick and valuable decision.

Looking forward, users can expect more from the YP experience when it comes to bringing location, personalization and value together in a thoughtful user experience.

APPO: Needless to say, the mobile media universe has transformed dramatically since July 2008. describe the differences in approach to creating an iPhone app today – with an enormous existing user base with specific expectations – relative to three years ago when apps were comparatively in an embryonic stage.

RC: What passes for a quality app today is not the same as three years ago and requires a much greater degree of careful engineering from the front to the back-end of the app experience. Areas that we’ve increasingly addressed in development of our apps – especially iPhone and Android apps – can be summed up in three Ps:

Performance: with many developers now tapping into the local content opportunity, we know that the more options users have, the more selective they can be in picking their go-to app. For the YP app and other utility focused apps, we know this means enabling users to quickly complete their tasks — which can be affected by everything from UI design to data accuracy to features like coupons that influence users’ buying decisions.

Personalization: More than ever, the mobile device is one of consumers’ most personal belongings, and they are configuring their devices to fit their individual needs. the YP app encourages users to customize their homescreen to automatically display nearby results in the user’s favorite categories across deals, events and type of gas. we also let users share what they find, such as coupons, with their personal networks via Twitter, Facebook or email. the goal is to allow users to personalize their experience and get where they need to go while saving time and money.

Platforms: Today, we focus our development efforts on a much broader range of devices and user groups than we did three years ago. currently, consumers can buy an iPhone 3G for $9 and a range of Android devices for under $10. Smartphones are for everyone now and that means we are developing for everyone and device type. the AT&T Interactive team develops apps from the ground up, paying particular attention to the UI, features and other details that make user adoption as easy as possible.

APPO: What are the primary ways AT&T is leveraging this application?

RC: the YP app is AT&T’s flagship local search app and addresses a growing consumer need to find nearby businesses, events, coupons and discounts — and even gas prices — all from one mobile app. Our business not only benefits from offering these useful tools to millions of consumers, but also extends the opportunity for our advertisers to connect with motivated customers as they search for a business nearby.

In addition to offering the app in the App Store, Android Market and other app stores, the YP app is pre-loaded on many AT&T devices (e.g., Android, Windows Phone 7 and BlackBerry).

APPO: is it universal and/or is there a comparable iPad app?

RC: Our goal is to make sure the YP brand is everywhere consumers look for local information. that means we develop for all major mobile platforms – including the iPad. while our apps generally include the same core features – such as business and category search, coupons, discounts and gas prices, we ensure that each feature is a fit for the device platform and its users.

For example, it’s increasingly evident that the iPad is not being used in the same context that mobile devices are being used when it comes to searching for things nearby. we will continue to look at how people use their tablets, and how they really want to engage locally on them, and we will evolve the app to meet that use case.

APPO: Explain the development differences that exist between creating an app for iOS environments compared to Android and other mobile operating systems.

RC: We’ve developed the YP app for all major mobile platforms and it’s clear that in order to provide the best possible user experience, developers can’t create an app and simply distribute it to different app stores.

  • Interaction is key. the app has to make sense and be intuitive to use. For example, an Android phone owner with the YP app is an Android user first and a YP app user second – so the interaction has to be consistent with all their Android device experiences.
  • There is a lot of variability across the different platforms for which we develop. Some offer a very granular level of control over the device, whereas others provide more black-boxed functionality with tools for support, such as the interface design tools that iOS offers. different services behave differently across platforms as well, so when we are developing location-centric features, for example, we have to account for that as we implement.
  • Finally, it all comes down to user feedback. while we continue to see similar features rise as the most used across platforms, our data points to significant differences in usage across geographies and search interests. Ultimately, the app exists to serve its users, and we make the appropriate adjustments for each platform.

APPO: What are the marketing differences? both at launch and driving downloads over time?

RC: Our general message and value proposition to the user remains consistent across platforms, but it’s important to address differences across app marketplaces that will help discovery of your app. For example, identifying the best home or category is important, both at launch and over time, and the options differ across app markets.

As a business, we’ve also looked at how app publishers can not only market their apps but actually monetize them. we recently expanded our mobile display advertising capabilities with the launch of in-app local ads on our mobile local ad network. the in-app local ads enable app publishers to serve locally targeted mobile display ads based on a user’s location.

APPO: What other independently-developed apps out there have influenced your approach?

RC: There are many ideas and approaches that we keep our eye on and it’s not specific to other apps or local search experiences. we look across Web-based and even offline services to identify what value it offers the user and why they enjoy using it.

For instance, there are several new apps including Ness, Alfred and others that cater to foodies that are worth keeping an eye on, given that restaurants are among the top-searched terms on the YP app.

APPO: Share the three biggest things today in the mobile media space currently keeping you up at night.

RC: Today, AT&T Interactive generates nearly $1B in annual internet revenues based on our local advertising business. although advertising is at the core of our business, we know that it needs to be integrated in a thoughtful way and not affect the user experience. that leads us to:

Merging of content and advertising — as developers continue to seek monetization opportunities, we must remain focused on delivering value to users, and we must make this a top priority. A few consumer brands have successfully demonstrated that by giving users the value and results they are looking for, they will be satisfied — whether they received that value through a paid advertisement or an organic result. There’s no chicken and egg here; the user must come first.

Next phase of local mobile search — as I mentioned earlier, in our space, everyone knows or is going to know that there’s a café around the corner and that it serves coffee. the future of local mobile search is delivering a smarter, multi-dimensional user experience with location as its core.

Being live and real-time — Static and even simply dynamic content is not going to be enough in the long term – we live in an era of instant gratification and especially in the mobile context, people want quick, real-time access and don’t want to wait for it. the winners in our space will be those who can truly deliver real-time decision-making value to the user.

Quora iPhone App Arrives Location Aware

The social Q&A site Quora, founded by early Facebook engineers, today launched its app for the iPhone and iPod Touch, bringing its community of queries and answers both trivial and profound into the mobile world. most of the features of the site are neatly squeezed on the smaller screen: search, a home feed of Q&A chosen to interest you, notifications on people, questions and topics you follow and the ability to add a question or write a post.

The first thing you notice about the app is that it pretty much replicates the experience of the Web site. That’s  a tough achievement in and of itself. the second thing you notice is how freaking fast the app is. Response times are faster than almost any other app I’ve used. its designers (who have been posting about the project on Quora in recent months) went for speed by stripping out the Web site’s live updating and built it to pre-fetch content it thinks you’ll like.

What’s new to the app is the Nearby screen (above), which pinpoints your location on a map and uses it to suggest topics in the area. you can move the map around with your finger and the topics change as the map re-centers. the suggestions are based on geotagging that Quora users have been doing back on its Web site. this is a work-in-progress. I live in Brooklyn Heights and the Quora app suggested I check out the Hunts Point topic, calling it a “Brooklyn neighborhood.” Hunts Point, a place with very different charms than Brooklyn Heights, is 14 miles away in Queens. someone is either mistagging new York City locations back at Quora or the algorithm needs a tweak.

The Nearby feature holds great promise as a way to surface answers to questions such as “What are good tips for hailing a taxi in new York City?” or “ How do I find a lawyer to fight a speeding ticket in Miami Beach?” Quora has a large and growing catalog of Q&A on the topic of cultural faux pas in various locations: Toronto, Montreal, Hogwarts, China. With its speed and access to insight and advice on the go, Quora’s app could become a better choice than a search engine. “you get a rich variety of perspective. It’s like talking to 15 smart people,” says Quora’s quasi-CFO Marc Bodnick (who was formerly at Elevation Partners, which is a minority investor in Forbes Media).

The app is free and has no advertising, much like Quora’s Web site. there is no revenue looming for this company, which raised $11 million earlier in the year and is mum on traffic, growth, number of users, pretty much everything (other than that new York City now has the most Quora users, ahead of the Bay Area).

So why the app? Quora already has a decent mobile site, but an app “was one of the top requested things from our users. We get a lot of traffic from mobile anyway,” says cofounder Charlie Cheever. Also, he said, “people kill a lot of time on the phone between things. Quora is really good for that.”